Thursday, January 10, 2013

Analógico direito do joystick invertido (resolvido)

Analógico direito do joystick invertido (resolvido) Tube. Duration : 3.02 Mins.


se ajudou comente e nao deixe de avaliar ,valews qualqer duvida dechaa um comentario ae valews. configuração do ARQUIVO. CEMU copie e substitua no arquio xbox360.CEMu [Options] UseInitBeep=1 #use 0 to 1; default 1; beep on init Log=0 #use 0 to 1; creates a log file in folder 'x360ce logs' FakeAPI=0 #use API patching [PAD1] Index=0 #controller index in system game controllers list; 0 is first; -1 to ignore this pad Native=0 #experimental native mode, calls system xinput1_3.dll to support xinput compatible controller together with emulated VID=0x0079 PID=0x0006 Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog X=6 Right Analog Y=-3 Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=3 #button id; 0 to disable B=2 #button id; 0 to disable X=4 #button id; 0 to disable Y=1 #button id; 0 to ...

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